#include <arpa/inet.h>
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <unistd.h>
int main() {
//prepare server credentials
const char* server_name = "localhost";
const int server_port = 1500;
//change this port No if required
//this struct will contain address + port No
struct sockaddr_in server_address;
memset(&server_address, 0, sizeof(server_address));
server_address.sin_family = AF_INET;
// http://beej.us/guide/bgnet/output/html/multipage/inet_ntopman.html
inet_pton(AF_INET, server_name, &server_address.sin_addr);
// htons: port in network order format
server_address.sin_port = htons(server_port);
// open a TCP stream socket using SOCK_STREAM, verify if socket successfuly opened
int sock;
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
printf("could not open socket\n");
return 1;
}
// TCP is connection oriented, a reliable connection
// **must** be established before any data is exchanged
//initiate 3 way handshake
//verify everything ok
if (connect(sock, (struct sockaddr*)&server_address,
sizeof(server_address)) < 0) {
printf("could not connect to server\n");
return 1;
}
// get input from the user
char data_to_send[100];
printf("\nEnter a string : ");
fgets(data_to_send,100,stdin);
//fgets reads in the newline character in buffer, get rid of it
strtok(data_to_send,"\n");
// data that will be sent to the server
printf("read : %s\n",data_to_send);
//actual send call for TCP socket
send(sock, data_to_send, strlen(data_to_send)+1, 0);
// prepare to receive
int len = 0, maxlen = 100;
char buffer[maxlen];
char* pbuffer = buffer;
// ready to receive back the reply from the server
len = recv(sock, pbuffer, maxlen, 0);
buffer[len] = '\0';
printf("received: '%s'\n", buffer);
// close the socket
close(sock);
return 0;
}
Resource created Saturday 04 September 2021, 10:47:49 AM, last modified Sunday 12 September 2021, 06:38:37 PM.
file: TCPClient.c